A fantasy-cricket points system is a translation rule: real-world performance becomes fantasy points through a small set of multipliers, bonuses and role adjustments. This page is a worked workbook — not a copy of any operator’s terms. Use it to translate the actual scoring rule of your contest into a number you can defend.
What fantasy points actually are
Fantasy points convert a cricket performance into a number you can compare across players. A catch is not 1 fantasy point; it is whatever the operator’s scoring table says it is — 4, 8 or 12 in most contests, sometimes with a captain multiplier on top. The translation rule is the contest’s scoring system; the result is a fantasy total you can rank.
Most platforms publish the scoring table in their terms or help centre. Read it. Most players skim it. The skimmed version is usually why a player who looked great in real life ended up disappointing in your lineup.
Worked examples across roles
Below are four worked examples: a top-order batter, a powerplay seamer, a death-overs spinner and an anchor finisher. The figures are illustrative and based on common 11-player fantasy scoring. Verify them against your contest’s terms.
Worked example — sample contest scoring
Illustrative · verify in your contest terms| Role | Performance | Base points | Multiplier | Total |
|---|---|---|---|---|
| Top-order batter | 34 off 28 balls + 1 four | 34 + 4 (boundary) = 38 | ×1 | 38 |
| Powerplay seamer | 4–0–22–2 (econ 5.5) | 50 (wkts) + 4 (dot bonus) = 54 | ×1 | 54 |
| Death-overs spinner | 3–0–19–1 + 1 catch | 25 (wkt) + 8 (catch) = 33 | ×2 (C) | 66 |
| Anchor finisher (VC) | 41* off 39 balls + 1 six | 41 + 6 (six) = 47 | ×1.5 (VC) | 70.5 |
By action, not by role
A useful way to internalise scoring is by action, not by role. The same boundary can happen to an opener or an anchor; the same wicket can fall to a powerplay bowler or a death bowler. The action is what scores; the role is the context that decides how often the action happens.
Run scored
1 point per run, plus 4 for a four and 6 for a six on most platforms.
Strike-rate bonus
Above 130 SR in T20s, often 4–8 bonus points; below 70, often 2–4 penalty.
Wicket taken
25 base + 4–8 dot bonus + 4–8 LBW/Bowled bonus on most platforms.
Economy bonus
Below 5 in T20s, often 4–6 bonus; above 9, often 2–4 penalty.
Catch
4–8 points; sometimes 8 if it is a “difficult” catch (high catch, diving).
Captain multiplier
2× on most platforms; some contests run 1.5× or 3×.

How platforms differ
Three differences matter. First, the strike-rate threshold for the bonus: 130 vs. 150 vs. 160 changes which anchors qualify. Second, the economy threshold: 5 vs. 6 vs. 7 changes which spinners qualify. Third, the catch weighting: a catch at 4 vs. 8 points changes the value of a fielder with high catching involvement.
Read the operator’s terms. If the terms are unclear, default to the lowest figure in each band and add a margin. The default frame protects you from a surprising scoring rule at lock.
Common scoring mistakes
Assuming every platform scores the same way
They do not. Strike-rate thresholds, economy thresholds and catch weightings differ. Always read the terms for the contest you are entering.
Ignoring strike-rate bonuses
A 28-ball 34 with no fours looks similar to a 28-ball 32 with 3 fours. The bonus turns the second one into a meaningfully higher fantasy total.
Forgetting captain multiplier on the bench
Captain multiplier does not apply to the bench. The points you see on the scoreboard are the points that count. Always confirm the multiplier is on the playing XI, not the bench.
Operator-specific scoring: Every operator publishes its own scoring table. We do not maintain a single “industry standard” table because there is no such thing. The figures above are illustrative. Confirm them against the operator’s terms for the contest you are entering.
The captain multiplier, in arithmetic
The captain multiplier turns 30 points into 60, 40 into 80, 50 into 100. A 10-point swing on the captain pick becomes a 20-point swing on the captained total. This is why the captain pick is the decision that swings the most points in the lineup — the swing is amplified, not just multiplied.

Fielding points — often overlooked
Fielding points (catches, run-outs, stumpings) are often the most under-used scoring avenue. A player who takes 2 catches in a match can earn 8–16 points from fielding alone, before considering bat or ball contributions. The desk tracks fielding involvement on the player profile; high-fielding players are useful tie-breakers in close captaincy calls.
Milestone bonuses
Some platforms award milestone bonuses (e.g. an extra 4 points for crossing 50 runs, an extra 4 for a 4-wicket haul). These bonuses are silent in the standard scoring table; check the operator’s terms for the milestones and the bonus values. A 50-run milestone bonus can change a captain’s swing by 8 points (with the 2× multiplier), which is enough to swing the captain frame.

Strike rate vs. runs — the math
Strike rate is runs divided by balls faced, multiplied by 100. A player who scores 30 off 18 balls has a strike rate of 167; a player who scores 50 off 45 balls has a strike rate of 111. On most platforms, the strike-rate bonus triggers above 130; the strike-rate penalty triggers below 70. The math matters because the same number of runs can produce very different fantasy totals at different strike rates.
A scoring recap
Fantasy scoring translates a real-world performance into a number you can compare across players. The translation rule is the operator’s terms table. The desk’s workbook is a worked example, not a definitive scoring system; every operator has its own table. Read the terms; translate the performance; build the lineup.
Questions readers ask
What is the most valuable single action in fantasy cricket?
On most platforms, a wicket plus dot-ball bonus in the death overs is the single highest-value action. Wickets at the death are scarce, and dot balls there are heavily rewarded.
How is the strike-rate bonus calculated?
Strike rate is runs divided by balls faced, multiplied by 100. A player who scores 34 off 28 has a strike rate of 121. Most T20 platforms bonus at 130+ and penalise at 70–.
Why do anchors at 3–4 score more than openers?
Anchors face more balls in the middle overs and pick up the strike-rate bonus more reliably than openers, who face fewer balls and are more dot-ball-prone.
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